3D toad created in Autodesk Maya, sculpted and modeled and UV layout in Maya. Rendered using Arnold. Textures created were a base color, roughness, height displacement map - using node editor to extract height detail to displace some geo of the Toads bumpy skin, Ambient occlusion map, built/created and baked in Substance painted. Turntable and scene of built in Maya. Sequenced out turntable and composited the frames using after affects, compressed using Adobe Media encoder. Originally done back in 2019 for an ANM class in 3D/VFX CG art texture paint. At the Academy of Art University.
3D Toad design