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Gam-131: Game History class. The final project was broken down over the course of 2 weeks. Team of 5 members were tasked with creating a 1990 video game hardware company. Our creation of a video game console in the era of Sege Genesis and the Nintendo SNES time frame. We came together to build a 16-bit console, presentation, pitch, google slides to compete against other teams in the final weeks of spring semester here at University. It was a great project from the ground up, budgeting a fictitious video game hardcare company to iterations on console design. I had created 2d concepts, then built a video game console on my 4th design. The good and bad is that a problem occurred with the controller design. So in the last 5 minutes before presentation I quickly built a mock controller to add to the render. It fits, was fun, wanted to share the design here. Something to look back on. Enjoy

Fictitious video game console for the 1990 era. A fun design with my University class on game history.

Fictitious video game console for the 1990 era. A fun design with my University class on game history.