Gam-131: Game History class. The final project was broken down over the course of 2 weeks. Team of 5 members were tasked with creating a 1990 video game hardware company. Our creation of a video game console in the era of Sege Genesis and the Nintendo SNES time frame. We came together to build a 16-bit console, presentation, pitch, google slides to compete against other teams in the final weeks of spring semester here at University. It was a great project from the ground up, budgeting a fictitious video game hardcare company to iterations on console design. I had created 2d concepts, then built a video game console on my 4th design. The good and bad is that a problem occurred with the controller design. So in the last 5 minutes before presentation I quickly built a mock controller to add to the render. It fits, was fun, wanted to share the design here. Something to look back on. Enjoy